Cyber School Technology Solutions

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Jobs

Job Advert: eLearning Specialist

Job Description: eLearning Specialist

Company: Cyber School Technology Solutions
Location: Kampala, Uganda
Job Type: Full-time
Reports to: Digital Pedagogy, Instructional Designer, and Content Development Manager

Job Purpose:

The eLearning Specialist is responsible for designing, developing, and enhancing digital learning experiences across various platforms. Working closely with the Digital Pedagogy, Instructional Designer, and Content Development teams, the specialist ensures that eLearning solutions are pedagogically sound, engaging, and aligned with the organization’s educational goals. This role plays a key part in driving innovation in digital education and facilitating high-quality learning outcomes.

Key Responsibilities:

  1. eLearning Content Development:
    • Design and develop high-quality, interactive eLearning materials in collaboration with instructional designers and content development teams.
    • Use a variety of eLearning tools (e.g., Articulate, Adobe Captivate) to create multimedia-rich learning resources, such as videos, quizzes, simulations, and interactive activities.
    • Ensure that digital content adheres to best practices in pedagogy, accessibility, and instructional design principles.
    • Develop content that supports diverse learning styles, providing a rich and inclusive learning experience for all users.
  2. Collaboration with Instructional Design & Pedagogy Teams:
    • Collaborate with the Digital Pedagogy and Instructional Design teams to align eLearning content with educational goals and instructional strategies.
    • Provide input on the design of courses, ensuring a learner-centric approach.
    • Ensure consistency and coherence across all learning materials, adhering to the established content development guidelines and standards.
  3. Learning Management System (LMS) Administration:
    • Assist in the setup, configuration, and management of the Learning Management System (LMS) used to deliver eLearning content.
    • Monitor user engagement, assess learner progress, and provide analytics reports to stakeholders.
    • Troubleshoot technical issues related to LMS usage and ensure a seamless experience for both learners and instructors.
  4. Multimedia Integration:
    • Integrate multimedia elements such as audio, video, animations, and graphics into eLearning content to enhance engagement.
    • Work with multimedia developers and content creators to produce interactive and visually appealing learning experiences.
    • Ensure that multimedia content is optimized for various devices and accessible to all learners.
  5. Quality Assurance & Testing:
    • Conduct quality assurance testing on all eLearning materials, ensuring they are functional, visually appealing, and free of technical errors.
    • Regularly review and update content to ensure it remains current, accurate, and aligned with evolving educational standards.
    • Collect and respond to feedback from users to continually improve content and user experience.
  6. Research & Innovation in eLearning:
    • Stay updated with the latest trends and technologies in digital education, instructional design, and eLearning.
    • Experiment with new eLearning tools, methodologies, and technologies to improve content delivery and learner engagement.
    • Recommend innovative approaches to digital learning to improve the overall effectiveness of the organization’s eLearning offerings.
  7. Training & Support:
    • Provide training sessions and ongoing support to educators, trainers, and other stakeholders on how to effectively use eLearning tools and platforms.
    • Offer technical support to users experiencing issues with eLearning systems or content.

Key Competencies:

  • Instructional Design Expertise: Strong understanding of instructional design models (e.g., ADDIE, SAM) and the ability to apply them to create engaging eLearning experiences.
  • Technical Proficiency: Proficient in eLearning development tools (Articulate, Captivate, Moodle), LMS management, and multimedia integration.
  • Communication: Strong verbal and written communication skills, able to translate complex concepts into easily understandable digital content.
  • Collaboration: Ability to work collaboratively with instructional designers, multimedia teams, and educators to create effective learning experiences.
  • Problem-solving & Innovation: Ability to troubleshoot technical issues and innovate solutions that enhance the learning experience.
  • Attention to Detail: High level of accuracy in developing and testing digital content to ensure a smooth learner experience.

Qualifications & Experience:

  • Bachelor’s degree in educational technology, Instructional Design, Information Technology, or a related field or bachelor’s degree in education with a postgraduate diploma in Instructional design. A master’s degree in eLearning or Instructional design is an added advantage.
  • 3+ years of experience in eLearning development, instructional design, or digital content creation.
  • Proven experience with Learning Management Systems (LMS) such as Moodle, Blackboard, or similar.
  • Experience in multimedia creation and integration (video, audio, graphics) in eLearning environments.
  • Knowledge of SCORM, xAPI, or other eLearning standards is a plus.
  • Familiarity with web development languages (HTML5, CSS, JavaScript) is an added advantage.

Core Values:

  • Innovation: Commitment to finding and implementing cutting-edge solutions for digital learning.
  • Collaboration: Ability to work effectively within cross-functional teams to achieve learning objectives.
  • Excellence: Striving to produce high-quality content that meets or exceeds educational standards.
  • Continuous Learning: Passion for staying updated on trends in eLearning and digital education.

How to Apply:

Interested candidates should submit their resume, certificates and cover letter to recruitment@cyberschooltech.co.ug. Not later than October 14, 2024. Applications will be reviewed on a rolling basis.

Application Form. https://docs.google.com/forms/d/1CYZh_8bApzIw2awoZIBQiFZrm9zjsoWph9WmiW_NZUc/edit

Categories
Jobs

Job Advert: Multimedia Expert

Job Description: Multimedia Expert

Company: Cyber School Technology Solutions
Location: Kampala, Uganda
Job Type: Full-time
Reports to: Digital Pedagogy, Instructional Designer, and Content Development Manager

Job Purpose:

The Multimedia Expert is responsible for designing, developing, and integrating multimedia elements into digital learning experiences. This role involves creating high-quality visual, audio, and interactive components that enhance the learning process, working closely with the Digital Pedagogy, Instructional Design, and Content Development teams. The Multimedia Expert ensures that all multimedia content aligns with pedagogical objectives and engages learners effectively.

Key Responsibilities:

  1. Multimedia Content Development:
    • Design and develop multimedia elements such as videos, animations, audio recordings, infographics, and interactive simulations for eLearning content.
    • Use tools such as Adobe Creative Suite (Photoshop, Premiere, After Effects), Articulate, and Canva.
    • Collaborate with instructional designers and content developers to integrate multimedia elements into eLearning courses and materials.
  2. Interactive Learning Solutions:
    • Develop interactive multimedia elements or tools that foster active learning, including gamified elements, quizzes, and simulations.
    • Ensure that multimedia components are responsive and functional across different devices (desktop, tablet, mobile).
    • Implement interactive design principles to improve learner engagement and retention.
  3. Collaboration with Content Development Team:
    • Work closely with the Digital Pedagogy, Instructional Design, and Content Development teams to ensure that multimedia aligns with the learning objectives and instructional strategies.
    • Provide expertise on how multimedia can best support the learning experience, enhancing both the instructional and visual aspects of content.
    • Ensure consistency and coherence across all multimedia assets to align with branding and educational goals.
  4. Multimedia Optimization:
    • Optimize multimedia content for online delivery, ensuring fast load times, high-quality playback, and user-friendly navigation.
    • Maintain best practices for accessibility, ensuring that multimedia content is available to learners with different needs (e.g., captioning, transcripts, alternative formats).
  5. Content Review and Quality Control:
    • Review and edit multimedia content to ensure it meets quality standards, including clarity, audio-visual quality, and instructional relevance.
    • Continuously update and improve existing multimedia materials based on user feedback and emerging trends in digital media.
  6. Multimedia Asset Management:
    • Manage the storage, organization, and archiving of multimedia assets, ensuring that content is easily accessible for future use or revisions.
    • Maintain an organized library of multimedia resources that can be reused or repurposed for future projects.
  7. Research & Innovation:
    • Stay updated with the latest trends, tools, and techniques in multimedia production and eLearning technologies.
    • Experiment with new multimedia tools and technologies to enhance the quality and interactivity of digital learning experiences.
    • Provide recommendations for improving multimedia strategies based on research and innovation in the field.
  8. Technical Support & Training:
    • Provide technical support to educators and learners experiencing issues with multimedia content or eLearning tools.
    • Train instructional designers and other team members on using multimedia tools and incorporating multimedia into learning materials effectively.

Key Competencies:

  • Technical Skills: Advanced proficiency in multimedia tools such as Adobe Creative Suite, Articulate, Camtasia, and other video and audio editing software.
  • Creativity & Innovation: Strong ability to create visually appealing, engaging, and interactive multimedia content that supports learning.
  • Collaboration: Ability to work closely with cross-functional teams to ensure multimedia content aligns with pedagogical and instructional design goals.
  • Attention to Detail: High level of accuracy and quality control in producing multimedia content to enhance the learning experience.
  • Project Management: Ability to manage multimedia projects from concept to completion, ensuring deadlines and quality standards are met.
  • Problem-Solving: Strong troubleshooting skills to resolve technical issues related to multimedia production and deployment.

Qualifications & Experience:

  • Bachelor’s degree in Multimedia Design, Graphic Design, Digital Media, or a related field/ Bachelor of Fine Art and a postgraduate diploma is Multimedia, digital media or graphics design.
  • Minimum of 3 years of experience in multimedia development for eLearning, education, or corporate training.
  • Proven experience with video editing, animation, and graphic design software.
  • Knowledge of web-based multimedia formats and best practices for online content delivery.
  • Familiarity with eLearning platforms and SCORM compliance is an added advantage.

Core Values:

  • Innovation: Passion for exploring new ways to integrate multimedia into eLearning experiences.
  • Collaboration: Ability to work effectively with diverse teams to create cohesive multimedia solutions.
  • Excellence: Commitment to producing high-quality, engaging content that enhances learning outcomes.
  • Continuous Learning: Dedication to staying updated on multimedia trends and technologies to drive continuous improvement.

How to Apply:

Interested candidates should submit their resume, certificates and cover letter to recruitment@cyberschooltech.co.ug. Not later than October 14, 2024. Applications will be reviewed on a rolling basis.

Application Form

https://docs.google.com/forms/d/1CYZh_8bApzIw2awoZIBQiFZrm9zjsoWph9WmiW_NZUc/edit

Categories
Procurement

REQUEST FOR PROPOSAL FOR THE PROVISION OF CORPORATE GOVERNANCE TRAINING

Cyber School Technology Solutions Ltd. (CSTS) is an education service company based in Uganda devoted to empowering young learners to achieve their potential as worthy contributors towards the sustainable development of the world they live in.

CSTS has been in operation for over 15 years developing and implementing eLearning solutions in secondary schools. The company’s cardinal product is a Digital Science & Virtual Laboratory software specially curated for learners attending Ordinary Level science and Math studies in Ugandan Secondary Schools.

This unique software with over 6,000 animations, fully aligned with the national curriculum, showcases one key area of CSTS strong capacity in e-learning. The other key area which CSTS excels in, is fully integrating e-learning technologies into learning institutions through change management, training and support. CSTS has deployed it’s Digital Science and Virtual Lab software in over 1,200 secondary schools in Uganda.

In collaboration with principal educators and technology partners, CSTS has made significant strides in this space emerging as a regional leader with notable innovations in  Instructional Design and 3-Dimensional Simulations. CSTS clients have routinely filed high scores with students sitting their Uganda Certificate of Education Exams, invariably attributing these remarkable results to the adoption of CSTS technology.

The objective of the assignment is to procure a service provider to conduct corporate governance for some selected Cyber School Technology Solutions Limited (CSTS) staff.

Please download the file below for the full document.

Categories
Procurement

Request for Proposals for the Provision of Solar Systems

Cyber School Technology Solutions (CSTS) is a global company offering online education systems, with experience designing and developing digital educational resources, portals and learning management systems. The one-stop-site for e-learning solutions, CSTS, works with experienced educators and technocrats across the globe in designing and developing these digital educational resources, portals and learning management systems. CSTS has worked for over 15 years in Uganda deploying its digitized version of the Uganda O-level curriculum in Sciences and Mathematics (Digital Science and Virtual Lab software) to over 1,000 secondary schools and educational institutions across Uganda.

In 2021, CSTS entered and partnered with Mastercard Foundation to implement a project called the Uganda e-Learning Initiative for Educational Institutions. The goal of the project is to improve access to quality and relevant education for 95,000 youth (50% women), in 20 Education Institutions (EIs), with 12,500 transitioning into meaningful and dignified work by 2026, with the anticipated impact on the education system of having a responsive education and training system that prepares and transitions young people into meaningful and dignified work. To achieve this goal, the project will be implemented in a phased manner starting with 7 higher institutions of learning and after two years the successful components are scaled to 14 more Higher Institutions of learning in the next 3 years. This is to be done by:

i. Supporting Education Institutions (EI) to successfully implement eLearning, thus increasing their resilience against COVID-19 and future situations preventing in-class learning.

ii. Addressing the skills mismatch between the young people graduating from EIs and employability by integrating work readiness and entrepreneurship skills into the technical skills curriculum.

This intervention will have two outcomes:

1. Increased access to market-responsive education and training systems through integration of work readiness and entrepreneurship skills.

2. Enhanced quality online education and skilling in Education Institutions (EIs).

The interventions to be implemented to achieve the above two outcomes are;

1. Development and adoption of work readiness and entrepreneurship skills

2. Deployment of Online Learning and Management System (LMS) platform for the 16/20 EIs that have expressed interest.

3. Training of instructors in digital pedagogy and instructional design, content development, and online acquisition

4. Increasing access to affordable internet and devices

5. Supporting EIs in the development, adaptation, and implementation of eLearning policies

6. Supporting the transitioning of youth into work through internships and work-study programs. For successful implementation of these interventions especially 2 and 4 requires Education Institutions (EIs) to have reliable power supply. As such, Cyber School Technology Solutions through this call, is seeking for the services of a supplier to supply and install Solar Systems at designated CSTS sites.

Please download the file below for the full document or you can browse through it using the file viewer.

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Studying From Home Series

5 Lessons Learnt While Studying From Home During the Pandemic

During the COVID-19 pandemic, when students were not able to go to school, eLearning platforms bridged the gap and enabled students to continue learning while at home. Although this brought with it many challenges and added expenses such as Internet data costs, it also showed that learning could continue outside the classroom. In these series of articles, we’ll explore the lessons learnt while studying from home and how we can use these to transform learning into a more interactive process which is not restricted to the classroom. To begin with:

Lesson 1: Teachers Do A Lot

With the advent of the pandemic, we parents became teachers to our children. We had to deal with the children all day, prepare their lessons, assign tasks, mark the assignments and make corrections. All of this brought with it an appreciation of the work teachers do as they do this for a classroom full of students daily. Not to mention those teachers who have kids of their own.

Finding the right content – Navigating the unfamiliar path

Virtual Laboratory

In the first few weeks of the pandemic, we scoured the Internet and social media looking for study content for our kids. What we quickly found out was that not all content was good content. Then there was the added complication that a new curriculum had been introduced for O level, for which there was little to no content available. This is still the case today.

Fortunately for some parents with kids in O level, they were able to get Digital Science & Virtual Lab software which is not only aligned to the national syllabus but also has content for the new curriculum and to top it all off teaches abstract science concepts in a fun & exciting way!

Creating & Sticking to a Study Routine

For a few of us who managed to find the right content, our homes became the classrooms and we became the timekeepers as well, making sure our kids studied when it was time to and also got through all the content they were to study that day. This took a toll on many of us and led to an appreciation for timetables and the teachers who help keep them.

Assigning Homework & Marking

Most parents don’t get that involved in knowing what their kids are learning especially if they are illiterate. But with the classroom being at home, most of us parents had to study what our kids were learning so we could teach them, or at the least be of help, know which assignments to give as homework at what stage and also be able to mark those assignments.

The upside for some of us was that the schools our kids go to started online classes and some of these tasks were ably handled by the lesson management systems chosen by the schools. During that time, Cyber School developed a curriculum guide that helped students know which topics to study when, in all four science subjects. This guide was and still is of great help to parents and students alike.

Doing all the above activities day in and day out for several weeks took its toll on a good number of us parents who now have a deeper appreciation of teachers and the work they do.

A big thank you to all the teachers out there!

This is the first in a series of articles that will explore the lessons learnt while studying from home. Feel free to leave your email in the subscription box below to get notified when the next article is posted.

Categories
Blogs

Taking care of your Projector

Taking care of your projector ​

By Samson Busiku

Projectors are extremely fragile and expensive pieces of electronic equipment. By taking proper care of your projector you can greatly prolong its lifespan and can make sure that it will perform at its optimal level without fault. Performing regular maintenance on all the various parts of your projector, such as projector lens, projector lamp and projector cabinet will ensure that you are always displaying the best quality image possible to your audience.

This article should help you to understand what you need to do to keep your projector tuned up and operating smoothly. Provided below are a few guidelines on how to maintain your projector, how to improve your projector’s operating environment, and a number of useful tips on ways to extend your projector’s life span.

There are also certain precautions you can take when operating your projector on a daily basis to improve your projector’s life span.

1. Remember to read the projector manual or documentation
Almost every new projector on the market will be supplied with an operating manual in either hard copy or electronic format on CD. Before operating your projector for the first time you should try to set aside time to read through the operating manual in detail. This can help to inform you of how to correctly operate your projector.In addition, operating manuals often provide useful maintenance tips specific to your projector model, for example, how to remove your projector’s filter cover. Even if you have previous experience operating projectors, each model has their own unique quirks and features that are important to be aware of. Becoming familiar with these features will allow you to tell when something is wrong, or even better, to take preventative measures to stop things from going wrong in the first place.

2. Store the projector in a cool, dry place
When you first unpack your new projector, ensure that you safely store away the packaging the projector came in. This packaging could be used to store the projector. If in the future it is necessary to transport your projector to another location, placing the projector in anything other than the original box and packing means that there is a higher risk of damage being incurred in transportation. Original packaging will often have protective Styrofoam moulded to the exact shape of the projector to prevent the projector moving while in transit.

3. Powering off or Powering down
Always turn off your projector’s lamp for at least two minutes before powering down. This will prolong the life of the lamp. It is also critical to allow the projector to cool prior to packing it if you plan to travel with it or store it.

4. Airflow is critical
If you have ceiling mounted your projector, make sure that the area near the projector’s intake fan is clean and is not in the direct path of any heat or air vents. Make sure the mounting plates don’t block the fan vent and there is enough airflow around the projector to keep it from overheating. Avoid using your projector in a smoky or polluted environment. Smoke can cause damage to the projector’s optics and can potentially void your warranty.

5. Keep your projector clean
Your projector’s filters allow airflow throughout the projector and prevent overheating. Clogged air filters means decreased ventilation, which means increased temperatures, which means a possible lamp meltdown or explosion. Dust and dirt also affect the image quality. Check your air filters every few weeks and keep them clear. Clean the projector’s lens regularly with a lens cloth. Lens cloths can be purchased at any camera shop.

6. Watch the on/off switch.
Don’t be trigger-happy. Turning your projector constantly on and off creates a power surge that will make your projector wear out faster. If you do leave your projector running, make sure that it gets a two-hour rest every 24 hours.

7. Hands off the lamp
Never, ever touch a hot lamp. You can end up with one nasty burn. Never touch a cool lamp bulb either since the oil from your skin leaves a residue on the lamp. Once the lamp heats up the oil residue will burn, creating a black spot on the lamp that shows up on the screen. A large enough oil spot can cause the lamp to shatter.

8. Watch the lamp life.
Be sure the lamp timer has been properly set so the projector will accurately track the lamp life and give you a status update in time for you to replace the projector lamp. You don’t want to be caught off guard with a projector suddenly shutting down because the lamp has run out of time.

9. Let it Cool
When you’ve finished using your projector, allow the lamp to cool down before packing it up. Packing up your projector while it’s still hot may cause lamp filaments and other wires to break.

Categories
Blogs

eLearning Africa Report: ICTs boosting growth but teachers reluctant to change

e-Learning Africa Report:
ICTs boosting growth but
teachers reluctant to change

By Samson Busiku

ICT is the key to improving education and thus boosting growth across Africa but there is still widespread reluctance among teachers, trainers and managers to abandon traditional methods in favour of new solutions.

That is one of the key findings in this year’s e-Learning Africa Report, which will be launched on 20th May 2015 at the e-Learning Africa conference in Addis Ababa by the Ethiopian Deputy Prime Minister and Minister of Communication and Information Technology, Dr Debretsion Gebremichael. A sneak preview of the report will also be given to African education and information technology ministers at the 8th e-Learning Africa Ministerial Round Table today.

Worryingly, say the report’s editors, Harold Elletson and Annika Burgess, our survey of 1500 African education and ICT professionals shows that, despite the importance of ICT in education, there is insufficient awareness in many schools, colleges, institutions and government departments of the benefits it brings.

57 per cent of those surveyed by eLearning Africa said that educators in their own countries are still not sufficiently aware of the benefits of using ICT in education although 95 per cent agreed that ICTs are the key to improving education in their own country.

Reluctance, according to the report, was a major theme emerging from teachers and educators; many revealed that their attitude towards ICTs in education was not always shared throughout their institution.

The report identifies a number of obstacles, preventing the greater use of ICTs in education and training. These include the cost of services and equipment, poor infrastructure and a lack of awareness about how best to use ICT for teaching and learning. 74 per cent of teachers also said they were not provided with enough support to improve their digital literacy. Only a third (33 per cent) of primary school teachers said they had been properly taught digital skills.

Whilst the failure of teachers and educational institutions to take up the technological challenge is disappointing, says Elletson, there is little doubt that in many African countries, the contribution ICTs are making to improving training is having a significant impact on performance and growth in key sectors.

In the agricultural sector, for example, 91 per cent of survey respondents involved in farming say that ICTs have led to increased yields, 87 per cent say they have helped them to develop new business opportunities and 71 per cent say they have used them to adopt new farming techniques. They may be having a wider environmental benefit too 90 per cent say that ICTs contribute to better food security and sustainable development in their region.

It is clear that, with a greater focus on using ICTs effectively to improve education and training, African economies can benefit substantially, says Burgess.

The Report concludes that raising the awareness and skills of teachers and learners is crucial for ICT integration to be successful. A lack of awareness about the benefits, as well as the lack of digital skills, leads to reluctance to embrace them.

Source: PC Tech Magazine

8. Macs are PCs, just PCs running OS X rather than Windows, or Linux

The above being true, it’s impossible to say that they’re better than a Windows PC, so I’m not going to touch that one. As a Mac user myself, I think it’s probably best left to get the answer from our Windows Editor, Tina, as she tries out a Mac after being a longtime PC user.

What I can address, however, is whether they are overpriced junk, or even if they’re overpriced at all. While they certainly aren’t budget PCs, the so-called Apple tax has been effectively eliminated and the price for most Apple devices is actually quite comparable to their Windows counterparts. For example, if you compare the MacBook Air to higher-end, light-weight, ultra-slim Windows laptop like the Lenovo Yoga 3 Pro, you’ll see that the price is actually quite comparable. The Mac Mini is another great example, as prices between it and comparable units from Dell and others are pretty similar.

We even tried to see if it was worth building a homemade Mac Pro, or just buying one online, the results might surprise you.

9. To Protect Yourself From Vulnerabilities, Use Firefox/Safari/Chrome/IE

X Browser being safer than Y browser is a comparison that really doesn’t have much to do with the consumers who use it. Browsers are simply an execution environment for JavaScript, and as such they’re all equally at risk to exploits and attacks. It’s also important to note that most browser-based attacks are through browser add-ons and plug-ins, not the browser itself.

Categories
Blogs

Ugandan School Soaks up e-Learning

Ugandan School Soaks up e-Learning ​

By Samson Busiku

Gayaza High School, a girls’ institution with a long history of excellence, showcased their e-Learning centre that will integrate classroom study with technology. Ronald Ddungu, the Deputy Head Teacher said they have adopted an inclusive approach to e-Learning where teachers have actively integrated technology into teaching.

Students can now access class notes, homework and carry out research in a timely manner to further compliment the education curriculum in Uganda.

Ddungu said the e-Learning initiative has already enabled Gayaza High School to win $15,000 for having one of the most innovative worldwide ideas during this year’s Microsoft in Education Global Forum in Barcelona, Spain in March.

The use of technology in schools in Uganda will help improve the delivery of the curriculum. Gayaza High School will work closely with other schools and mentor their teachers in adopting the use of technology in their work, Ddungu said.

During a recent tour of the school, Mark East, General Manager of Global Sales and Operations at Microsoft, said: The government of Uganda needs to set a policy and infrastructure for schools to access internet and technology because Information Technology is a tool that each student needs to have a right to.

He said, Teachers, like those in Gayaza, need to learn how to effectively integrate ICT into their curriculum and classrooms. It helps create immersive learning experiences that improve students’ experiences and skills through technology.

He said Microsoft’s approach to e-Learning is a not a one-device-fits-all solution. With access to ICT in schools still unevenly distributed, schools across Uganda are at different levels of implementing e-Learning programs and therefore have different needs.

Gayaza High School has since 2007 been a centre of Excellece for the Cyber School Technology Solutions Digital Science and Virtual Lab software. The school’s administration has vowed to continually be supportive of e-Learning activities, which is highly commendable in a generation where ICTs are growing and changing the world as we know it.

Credit: East African Business Week

“For instance, there is a high teacher absenteeism rate in Uganda, as reported by the BBC, meaning that 40% of public school classrooms don’t have teachers teaching in them”, he said.